Sprawl Attacks
The Guillotine, Anaconda, and Darce aren't three separate attacks — they're one system. The entry point shifts based on where your arm ends up when you sprawl, but the threat is the same: a head and arm trapped with no way out.
What makes this trio especially powerful is what it does to the bottom player's hands. To defend any of these chokes, they have to hand fight. And two hands fighting your choking arm means two hands that aren't posting, framing, or helping them escape the turtle. They can't stop the choke and stop you from circling to the back at the same time.
Beyond that — all three give you a real opportunity to put the person on their back. We look to finish all three from mount. The choke creates the roll, the roll creates the mount, and the mount is where you finish. That chain is the goal every time.
DLR → RDLR → Spider → RDLR → DLR → Repeat
Side Control Turn Away to Wrestle Up
Turtle Position — Striking Defense